We Are OFK

The Artful Escape

Sayonara Wild Hearts


bones and cadavers

 


cocoon protagonist carrying an orb

COCOON

 

soulstice protagonists

Soulstice

 

melatonin protagonist on couch

Melatonin

 

cyberpunk city

Nivalis

 

stacked cans

A Little to the Left

 

benedict fox faces an eldritch creature

The Last Case of Benedict Fox

 

exes having a bar fight

Thirsty Suitors

 

cell shaded bus stop

SCHiM

 

old house at night

Good Bones

 

bones and cadavers

Birth

Summer is a great time of year for gamers. Between all the different conferences and showcases throughout the season, there can be an overwhelming amount of titles to keep track of. Whether you’re an indie enthusiast or just venturing into indie territory for the first time, this list is sure to have something that entices you! Let’s take a look at 10 indie games that should be on your radar.

 

Screenshot of Sable

Sable

Sable is an open world exploration game developed by Shedworks and published by Raw Fury. You can guide Sable on her hoverbike across vast deserts and mesmerizing landscapes dotted with ancient wonders. Explore a unique and rich world while solving puzzles and discovering who Sable really is behind her mask.

What instantly caught my attention about Sable was its unique art style. The bright and flat colors, thin linework, and simple shading captivated me and filled me with the same sense of awe I feel when looking at Jake Wyatt illustrations. It evokes a feeling of traversing through an epic graphic novel. Sable looks absolutely jam packed with ancient areas to explore, colorful characters to interact with, and peculiar puzzles to solve. I’m looking forward to losing myself investigating every inch of this gorgeous game, all while enjoying an original soundtrack by Japanese Breakfast. If you’ve enjoyed games like The Pathless, GRIS, or Journey you should keep an eye out for Sable releasing on September 23. Wishlist it now on Steam.

 

Solar Ash

Solar Ash is a 3D sci-fi action adventure platformer developed by Hyper Light Drifter creators Heart Machine and published by Annapurna Interactive. Journey through a surreal, vivid and highly stylized world filled with mystery, wild high-speed traversal mechanics, endearing characters, and massive enemy encounters.

Solar Ash looks set up to be as stylish and fantastic as its award winning pixel art predecessor. I’m excited to see what Heart Machine can create in such an expansive 3D environment. There’s a lot of potential to build upon the sense of scale and grandeur from Hyper Light Drifter. From what we’ve seen so far of the game, I don’t think it will disappoint. The environment of Solar Ash looks absolutely breathtaking! Even though moving through the world is meant to feel fast paced, I’ll certainly be stopping to take in the sights as often as I can. Solar Ash is set to release later this year on the PlayStation and Epic Games stores.

 

Unbeatable

Unbeatable is a narrative focused rhythm-adventure game developed and published by D-Cell Games. Music has been outlawed and it’s up to you and your band to bring it back in this action arcade styled, old school anime inspired, bursting with attitude adventure.

The stylistic influence for Unbeatable is clearly pooled together from a variety of recognizable media, but it undoubtedly stands out as a unique experience. This game feels like staying up late watching Toonami with friends on a hot summer night after a long day of adventures. It’s the Fooly Cooly vibes that drew me in with the energetic animation style and absolute banger of a soundtrack. Unbeatable boasts a ton of accessibility options that will help you enjoy the game regardless of your ability to stay on beat as well as online multiplayer for those high score chasers out there. You can continue to support the game via their Slacker Backer page and play the episodic, side story demo [white label] on Steam and itch.io now.

 

Screenshot of Death’s Door

Death’s Door

Death’s Door is an action-adventure role playing game developed by Titan Souls creators Acid Nerve and published by Devolver Digital. You are a Crow working for the Reaping Commission who becomes entangled in a quest to open the titular Death’s Door by vanquishing powerful souls long overdue to be collected.

I’ve been playing Death’s Door on my stream since its release and I have nothing but praise to offer it. If you like engaging and fast-paced combat mixed with classic environmental puzzles in a hauntingly beautiful environment packed with ruthless enemies, then you’ll want to pick up this game. It’s filled to the brim with witty and quirky NPCs, mesmerizing landscapes, challenging but satisfying battles, and mystery. I find myself trying to explore every nook and cranny to discover hidden caverns and maybe a few shiny collectibles. I am constantly surprised by how densely packed the game is while feeling satisfied that there’s so much left to explore and conquer. The vibes are a delightful blend of Dark Souls, Legend of Zelda, Below, and Hyper Light Drifter. It feels familiar while providing its own unique flair which makes this game an instant indie classic in my book. You can pick up Death’s Door today on Xbox and Steam.

 

Screenshot of The Artful Escape

The Artful Escape

The Artful Escape is a surreal narrative-driven adventure platformer developed by Beethoven + Dinosaur and published by Annapurna Interactive. Play as teenage guitar prodigy Francis Vendetti on his multidimensional journey to inspire his stage persona.

I first discovered The Artful Escape of Francis Vendetti after their initial 2016 Kickstarter campaign had already failed its funding goal. I was devastated because this was one of the most jaw dropping games I had come across for a while. The art style was so complex, stimulating, and vibrant, and I loved the idea of playing as a David Bowie inspired rock star. When it was announced years later that Annapurna had picked it up and that it was still in development I was ecstatic. I’ve had the game wishlisted on Steam for over a year, and I’m hoping for a release date and more details at the upcoming Annapurna Interactive showcase on July 29th.

 

Jett: The Far Shore

Jett: The Far Shore is a cinematic action adventure developed by Superbrothers and Pine Scented, with an original score by Scntfc. Embark on an interstellar trip as Mei, a scout for a unit of aviator scientists deployed to a mythic ocean planet in hopes of securing a future for their species.

As a fan of the indie cult classic Superbrothers: Sword & Sworcery EP, I was beyond ecstatic when Jett was revealed in the summer of 2020. I was instantly mesmerized by the expansive space exploration and smooth traversal. Jett’s most recent gameplay trailer showcases just that, and more! While you are investigating a foreign planet, combat and resource management won’t be core mechanics. Instead you’ll rely on your jett’s tools and your own resourcefulness to conduct research and come out of potentially dangerous encounters unscathed. Superbrothers also promises some narrative intrigue with Mei’s past. If it’s anything like Sworcery, I know this game is going to get me deep in my feelings. If you’re into interstellar exploration with maybe a dash of existential dread, then you should have this game on your radar. Jett: The Far Shore will be available later this year. Wishlist is now on the PlayStation and Epic Games stores.

 

Behind the Frame: The Finest Scenery

Behind the Frame is a narrative-driven puzzle game developed by Silver Lining Studio and published by Akupara Games. As an aspiring artist you will collect, fix, and of course paint your way through this panoramic world filled with beautiful hand-crafted visuals and a smooth, elegant soundtrack.

If you like games with a cozy feel, this one is definitely for you. Behind the Frame radiates with all the charm and comfort you’d associate with a classic Studio Ghibli film. There will be puzzles to solve, secrets to uncover, and art to create — all at your own pace. If you enjoyed games like Akupara’s other story rich title Mutazione, Assemble with Care from Ustwo Games, or the recently released Chicory: A Colorful Tale published by Finji, then Behind the Frame would be a great fit for you. The game is set to release later this year, and you can wishlist it now on Steam.

 

Screenshot of Loot River

Loot River

Loot River is an action-roguelike with puzzle elements developed by straka.studio and published with the help of SUPERHOT PRESENTS. Explore procedurally generated labyrinths using unique Tetris-like platforms to slide around ancient ruins, face gruesome foes, and of course collect some loot.

I was instantly mesmerized by Loot River’s gritty pixelated art style and multi-faceted gameplay. Between the fast paced combat, spatial block-shifting, and enchanting water animation, Loot River is a feast for the eyes. The concept of moving pieces of the dungeons with you as you explore is enticing, providing a unique layer of gameplay to balance while fighting to stay alive. If you enjoy dark fantasy settings mixed with tense, action-packed combat, then you should add Loot River to your wishlist on Steam.

 

Screenshot of Season

Season

Season is an atmospheric adventure game developed and published by Scavengers Studio. Immerse yourself on a solitary bicycle journey through a surreal and poetic mid-twentieth century world on the brink of collapse. Discover a new world for the first time while collecting artifacts and making memories.

I came across an unassuming booth at PAX East 2020 with a faded rug, a leather briefcase, and a small banner that showcased the protagonist of Season tucked into a corner of the exhibit floor. I was pulled in, but unfortunately their demo schedule was booked that day. I took a picture of the setup, hoping to remember the game later. I was pleasantly surprised when Season was announced for PlayStation 5 during the 2020 Game Awards. The world looks absolutely stunning and immersive, and I eagerly await exploring the vast and unknown, yet familiar landscapes on bicycle. I even passed on the opportunity to playtest the game as I wanted to go in to the full release as raw as possible and experience a pure sense of wonder. You can wishlist Season on the Steam store now.

 

We Are OFK

We Are OFK is an interactive series about an indie pop band developed and published by Team OFK. Experience the making of the band and Interactive EP about dreaming, dating, and paying rent in Los Angeles.

Director and co-writer Teddy Dief had tweeted vaguely about an upcoming “project palm tree (using the palm tree emoji)” a while back which had first put OFK on my radar. When We Are OFK was finally revealed to be a pop music based interactive experience, I was incredibly excited, especially after the impact that Sayonara Wild Hearts left on me. OFK has a dreamy pastel style, cute and diverse LGBTQ cast, and catchy music to match. If you like visual novels with modern romance, relatable characters, and upbeat tunes then wishlist We Are OFK on Steam and stream their debut song Follow/Unfollow while you wait for the full release later this year.

 

Laundry Day art

Honorable Mention: Laundry Game

I want to mention a game I have had on my radar for a while that wasn’t officially showcased this summer but deserves a look. Max Turnbull (@beakfriends on Twitter) is a queer indie game developer and 3D illustrator working on a game set in a perpetually picturesque laundry mat. In Max’s game you hang out with a sassy skeleton and maybe attempt to do laundry. There aren’t many other details about the gameplay or plot available now, but I love seeing Max’s updates on Twitter and look forward to finally getting to play this cozy hidden gem.


These titles are only a drop in the bucket of the wealth of indie games we have to enjoy and look forward to. If you’re hungry for even more indies to add to your list then check out the list of games featured during the Wholesome Games Direct from June.

Skittzi is a variety streamer, cosplayer, and video game enthusiast. She loves indie games, RPGs, and many things in between. You can catch her live streaming more games like the ones featured on this list on Twitch at twitch.tv/skittzipoo.

Every now and then an indie game comes along and makes me think “this is what video games are all about!” The recently released, innovative masterpiece Before Your Eyes from GoodbyeWorld Games is the latest game to inspire this feeling in me. Being an indie enthusiast, I was surprised that I had missed any news about Before Your Eyes until after its release. I was instantly intrigued by the charming art style and gameplay premise — navigating the narrative with real time blinking.

Now if you’re thinking “oh my god I could never play that game, I blink so much” I assure you there’s no need to worry. The game can utilize your webcam to detect your real life blinks. (Note: If you plan on streaming the game with a separate camera capture in your overlay it would benefit you to use two different webcams, one for yourself and one for your blinks.) Before starting the game you do a calibration test and have the option to calibrate at any point if you feel an adjustment is needed. In my playthrough I felt my blinks were pretty accurately detected, and had minimal issues. If you’re still really concerned about blinking through the game, you can opt out of the functionality and click through using a mouse instead. However, I would really recommend playing with the blinking mechanic enabled if you can, at least for your first playthrough. It really is pivotal to getting the full experience of the game. Personally, I think GoodbyeWorld did a great job of giving you time to focus on what’s going on while creating the urgency of not missing anything. You will miss things, but in a way that’s the point.

The game begins on a boat where you are awakened by The Ferryman, a scruffy anthropomorphic mutt of a man who has just fished you out of a river of souls. He says he’s going to take you to see the Gatekeeper so that you may be judged for your actions in life for the chance to be let into her glorious city. Right off the bat I was enthralled by The Ferryman. His disheveled design, quirky mannerisms, and unique speech set the tone for the story. Stephen Friedrich provides an absolutely wonderful mocap and voice performance to truly bring The Ferryman to life. His opening scene captivated me from the start with the perfect combination of whimsy, charm, and atmosphere.

Soon enough The Ferryman sends you blinking back into your memories in order to gather details about your life so that he can impress the Gatekeeper with your story. You discover that you are Benjamin Brynn. You live in a little seaside town with your parents Richard, a professor of maritime archaeology, and Elle, a former composer turned accountant. As you blink through Ben’s memories you see that he’s quite musically inclined, much to Elle’s delight. He’s a bit of a gifted child and is soon able to play one of Elle’s own compositions on the piano by ear. Delighted by Ben’s musical ability, Elle encourages him to keep practicing so that he might have a chance to succeed where she ultimately fell short.

As you blink through Ben’s life it becomes apparent that Elle has lofty ambitions for him that are no doubt influenced by her inability to break out as a composer before starting a family. Her father was also a musician and had hopes that she would be a musical prodigy herself. She seems encouraging and well-meaning, but she’s definitely projecting her own expectations that her father once held over her onto her son. I could see her overbearing desire to push Ben to succeed tainting her relationship with her son, and even her husband. Richard is much more carefree and easygoing when it comes to Ben’s upbringing, and he seems to do his best just to make sure that Ben has a cheerful childhood.

Richard and Elle both love Ben, but they are sometimes at odds with their own personalities over how he should be raised and what’s best for their family. Richard optimistically brings home a stray cat for the family much to the mild irritation of Elle, who is allergic. At a party at the Brynn’s house celebrating Ben’s musical talent Elle makes backhanded comments about Richard’s profession. There’s a subtle tension that can be felt between the two of them the longer you linger in your memories. Blink and you’ll literally miss the nuance in their relationship.

Another important figure in Ben’s life is his neighbor Chloe. The two have history class together, and it isn’t long before they are passing notes and hanging out playing video games together. Chloe is quite spunky and spirited and I think the way she’s written is very genuine and endearing. The memories Ben has with her are really full of childlike delight, like the excitement of sneaking out past bedtime to camp out under the stars. Spending time with Chloe provides a playful distraction from Ben’s otherwise rigorous piano practice.

 

All of Ben’s relationships feel very raw and genuine, and I applaud the writers for creating such realistic and relatable characters. They’re grounded in aspirations and insecurities I think we can all relate to — fitting in, being successful, leaving a legacy, love, loss. Ben himself doesn’t directly speak with the other characters, and it’s easy to project your own feelings and interpretations onto his decisions, although he doesn’t feel like a completely blank canvas. This isn’t the type of game where you decide whether you’re going to play a benevolent or immoral character. You can feel the influence of Ben’s own thoughts and feelings just from the way other characters speak with and around him. Everyone will interact with the narrative differently, but I think everyone will be able to relate to it.

Before long, Ben becomes sick and steps away from practicing music only to rediscover his love of drawing. His dedication to this new art form leads him down a path to becoming quite a successful and renowned painter. Although, his success is not without setback. Navigating Ben’s career as a painter is only part of the story — the rest of which I think would be best left for you to experience for yourself.

 

GoodbyeWorld Games expertly brings together each element of the game’s design to create a truly immersive and emotional story. The eye tracking is much more than just a gimmick, and is utilized in unique ways aside from simply blinking to progress the narrative. At certain moments, your blinks can be used to select specific artistic decisions, like which shapes to lay onto your canvas when you paint. You even need to shut your eyes to focus (ironically) on certain dialogue. These moments, along with the game’s soundtrack, are definitely best experienced while wearing headphones. Tonal shifts in the piano music in the background seamlessly set the mood for each scene. All of this combined with incredible voice acting and enchanting visuals sets Before Your Eyes up as a true masterpiece.

There is plenty of surprise and delight to be had in Before Your Eyes, much of it that would benefit from you experiencing it first hand. But I will say that by the end of it I was absolutely inconsolable and blinking back tears, so make sure you have some tissues handy. I even think that compulsively crying might have contributed to what made the final moments feel so magical for me, so don’t be afraid to let the floodgates open.

Even if you try to “cheat” and stare down your computer screen you will miss moments you wanted to linger in. Much the way it is in reality. You can’t possibly process all the information around you perfectly. The edges are blurry and dark. It only lasts an instant. Being present every moment of our lives can be difficult. ‘I’m enjoying this game, but am I really savoring it? I’m awake, but am I really registering all the sensations around me? What will I look back on fondly? What will I remember?’ GoodbyeWorld really creates a poignant yet relatable commentary on this with Before Your Eyes, and it’s an experience I will certainly remember (and replay when I want to refresh my memory.)

None of us are immune to the passage of time, and I think it’s a universal fear to worry whether we’re living our lives fully. Will we be worth remembering? What happens to us when we draw our last breath? Despite the heavy themes of the game and the tears I shed, I find the experience to be comforting. Richard, in a particularly profound moment, definitely pinpoints this feeling plainly — “If the unspeakable darkness I’m carrying can be so well expressed, maybe it’s not so unspeakable.”

Before Your Eyes is available on Steam and the Epic Games store.


Skittzi is a variety streamer, cosplayer, and video game enthusiast. She loves indie games, RPGs, and many things in between. You can catch her live streaming more games like this on Twitch at twitch.tv/skittzipoo.

NUTS is a first person, single-player narrative game about monitoring and reporting squirrel behavior. You play as a rookie field researcher coming to the remote Melmoth Forest to track the movements of the squirrels and discover why they behave so strangely. NUTS boasts bold style and an intriguing narrative executed through distinctive gameplay.

The core mechanic of NUTS is a unique type of environmental puzzle that requires you to navigate through the forest while tracking the path of some tricky squirrels. You are given cameras that you set up around your map based on GPS coordinates given to you by your boss, Dr. Nina Scholz. The cameras serve as markers and give you a small window to view the targeted squirrel’s path each night. Your objectives often require you to follow a squirrel from its starting position through the area to its nut stash.

 

I found myself attempting to anticipate the path of the squirrels and was totally wrong at times but pleasantly surprised. I really enjoyed playing back the footage each night and strategizing where to place my cameras next. Placing the cameras to stage the perfect shot during the day and scrubbing your footage each night feels fluid and seamless. It’s a perfect balance to keep you fully engaged and on the edge of your seat. This mechanic doesn’t change much throughout the game but navigating the different areas and discovering their hidden secrets is very rewarding. Even in areas where I was “stuck” for a bit, I was never frustrated with the gameplay itself. In fact I found it quite fun, and was definitely invested in my strategy.

NUTS promises intrigue and absolutely delivers. It presents itself as a mystery with nefarious roots. You feel on edge, trying to anticipate the nature of your study, and even your relationship with Nina. As things unfold and the plot thickens you might find yourself second guessing your initial theories. Throughout the game there are several questions posed that never get concrete answers — and I don’t think they need answers. Part of the appeal of the game is to speculate and craft theories. One might say you go a little… nuts. Just when you think you’ve got a handle on what’s going on, things are not as they appear. Throughout the game I was anticipating the next squirrely development and left wanting more.

 

 

The unique use of color in NUTS is absolutely mesmerizing and evocative. As a warning, some players may be sensitive to the high contrast color combinations used. Color itself is a very powerful tool for conveying emotion and mood, especially when the palette used is much different from what we expect to see in the real world. Day 1 immerses you in vibrant orange equipment, teal trees and foliage, and a dusty yellow sky. Night 1 captivates with starkly contrasted blues in a way that evokes night vision cameras. Trees shift from teal to magenta and violet. The horizon morphs from a soft buttery yellow to a muted minty blue. NUTS masterfully uses high contrast lines and gradients to establish its space without the use of any shadows or lighting. The more time you spend in Melmoth the less alien it feels. You become acutely aware of the mood of the forest as the color palette changes.

NUTS takes advantage of minimal yet purposeful audio design to create an eerie and unsettling atmosphere. Your task is to focus on the squirrels but it’s clear you’re not alone with them out there. You can hear resounding bird calls and babbling brooks. Melmoth Forest feels truly alive, and in a way, distressed. Ceaseless humming, soft subtle notes, and drawn out chords echo around you as you pursue the squirrels. At a certain point there is a shift in the soundtrack that really struck me. It emerges later in your study, replacing the usual ominous din with an energetic excitement. A sense of discovery, mystery, wonder, desperation. An invigorating chase. This moment is one of the elements that, for me, cements NUTS as an experience to be remembered.

 

While playing, I personally found myself skipping ahead and completing some of Nina’s objectives before she actually asked for them. I was so fixated on the squirrel behavior that when I discovered any anomalies along the way I went out of my way to track what was going on. This isn’t necessarily a fault of the game. In fact, I think it’s a strength for the narrative to be so engrossing to feel compelled to get to the bottom of things before you realize they need to be investigated. However, the way Nina responds to your various photos would suggest that she anticipates you to strictly take things one objective at a time and in order. You’ve got multiple cameras at your disposal which make it much easier to get photos of multiple objectives at once in one night. It’s just a little odd to hear dialogue that seems paced to span over multiple days all in one night when you hand in multiple photos at once.

One aspect I would have liked to see done differently was the way the days and nights rolled over throughout the game. The first time you enter a new area to start tracking new squirrels the Day resets to 1 and the color palette changes. Your journal does list a new location but all of your pictures are gone from the previous area. At first, this threw me for a loop and I had the idea that maybe we would be going through two different timelines — the “present” of 1997 and the past in 1982 when Nina mentions she was last in Melmoth. This concept intrigued me but it turned out to not be the case. I think by the end of the game having your counter potentially read “Day 32” or “Night 46” would really drive home the idea that you’ve been out here for a while and heighten the sense of urgency as your situation gets more dire.

Overall, I was impressed by the delivery of the mysterious narrative. There were turns I didn’t expect and events that left me guessing at what would come next. One small detail did stand out to me right away, however. On your first day, Nina mentions the phone line cuts out sometimes after you get disconnected from her mid-sentence. This immediately made me nervous. But it never seems to cut out again throughout the rest of the game, even as we move deeper into the forest. This detail sets up some mystery and tension in the beginning but never becomes relevant again. As the game goes on the need for this tension slips away and gives way to more pressing matters. For the sake of consistency, having this issue further into the game would make sense, and add to the drama, but ultimately it’s a small detail that isn’t missed with everything else going on.

NUTS certainly proved to me to be a captivating experience. The game is relatively short, with a few chapters that can be played over the course of several hours, and the pacing feels engaging even if some of the puzzles take you a little longer to complete. Although I think some different approaches could have taken the experience to the next level, ultimately I was really invested and satisfied with what I played. I would absolutely recommend this game to anyone looking for a compelling story with unique gameplay and an even more unique visual style.

If you’d like to avoid spoilers, you can finish reading here. If you’d like to play the game yourself, NUTS is currently available in a variety of different languages on Apple Arcade, Nintendo Switch, Steam, Humble, and itch.io. For more of my thoughts on the game, keep reading.

You can catch me live streaming more games over at twitch.tv/skittzipoo.

Time to get deep into my feelings here. While I had high hopes for NUTS to be able to deliver a sense of discomfort and mystery, I was not expecting to be so attached to Nina. She is essentially a bodiless character there to give us objectives, but she becomes so much more than that. I feel guilty for thinking that she was some kind of villain at first — that she was hiding something from us. But she was just the opposite. She gave us everything she could. She cares so much. For the forest, for the squirrels, for you. Her passion and resilience are echoed in the main character. You are essentially in the same position she was in 15 years ago trying to save the forest. Going through almost her exact plight. I was inspired by her. I felt for her. I feared for her safety.

Finding the cassette tapes hidden in each chapter is just extra content, but they provide so much insight into just how pure Nina is. I teared up while listening to the last one. Nina seems so at peace in the forest, like she belongs there, despite her admitting her loneliness. She even seems like she wants to come back. After exploring and finding Nina’s guitar at an abandoned post I was hoping she’d have something to say about it. I took a picture and faxed it over to her as soon as I could. I felt a pang in my heart when for the first time the phone didn’t ring after I faxed over a photo. Nina always has something to say, so why doesn’t she say anything about this! Eventually she acknowledges it as a “landscape” shot, but nothing else. I wanted so badly to hear her chuckle and say “Oh I can’t believe you found that old thing!” I wanted to give her a pleasant memory amidst the looming dread brought on by Panorama. Hearing her sing over the end credits makes up for it a little though. Her little love note to the forest assures me everything will be all right.

 

I like to think the flood wipes the forest clean of Panorama’s work. I like to think Nina comes with a rescue crew and greets you with an embrace when the boat finally floats to safety. I like to think Simon sensed the danger, and got to safety before the waters rose. I like to think the squirrels adapt and start over.

They are resilient and resourceful after all. They’ve protected themselves for this long. They’ll thrive. In the end, nature will thrive.